Computing
Intent for the computing curriculum
The impact of our computing curriculum is demonstrated through pupils who are confident, responsible and enthusiastic users of technology. Through the structured progression provided by the Teach Computing Curriculum, children develop a secure understanding of the key concepts within computer science, information technology and digital literacy. They build on prior learning each year, enabling them to apply their knowledge and skills with increasing independence and sophistication.
By participating in our half-termly Computing Days, pupils are able to immerse themselves in their learning, complete extended projects and gain a deeper understanding of computing concepts. As a result, children develop strong computational thinking skills, including problem-solving, logical reasoning, debugging and creativity, which can be applied across a range of subjects and real-life contexts.
Pupils leave Warren Mead with a growing understanding of how digital systems work, how to create digital content and how technology influences the world around them. They demonstrate confidence when using a variety of devices and software and can make informed decisions about how to use technology safely, respectfully and responsibly.
The impact of the curriculum is also evident in the way pupils transfer their computing skills across the wider curriculum. As children use technology to research, communicate, present information and create digital outcomes, they become increasingly effective and independent learners.
Our Digital Leaders further enhance the impact of computing across the school by supporting their peers, promoting good digital citizenship and helping to maintain computing equipment. Their involvement fosters a positive culture around technology and encourages younger pupils to develop confidence and enthusiasm for computing.
Ultimately, pupils leave Warren Mead Schools equipped with the knowledge, skills and understanding needed to succeed in an increasingly digital world. They are prepared for the next stage of their education and have the foundations to become capable, creative and responsible digital citizens.
Implementation of Computing
At Warren Mead Schools, computing is taught through dedicated Computing Days, which take place once each half term. This approach allows pupils to fully immerse themselves in computing, engage in extended tasks and develop their understanding through a sequence of connected activities within a meaningful context.
We follow the Teach Computing Curriculum, developed by the National Centre for Computing Education (NCCE), which provides a clear and progressive framework for learning from EYFS through to Year 6. The curriculum ensures that knowledge and skills are built systematically over time, enabling pupils to make strong connections between new learning and prior experiences.
The Teach Computing Curriculum develops pupils' understanding across the three key strands of computing: Computer Science, Information Technology and Digital Literacy. Children revisit and deepen their learning in areas such as computer systems and networks, programming, creating media, data and information, and online safety. As pupils move through the school, they develop increasingly sophisticated knowledge and skills, becoming confident, creative and responsible users of technology.
Our Computing Days provide opportunities for children to solve problems, think computationally, create digital content and explore how technology shapes the world around them. By dedicating a full day to computing, pupils can engage more deeply with projects and apply their learning in purposeful and exciting ways.
Teachers use the high-quality resources and guidance provided by the Teach Computing Curriculum, adapting lessons where necessary to meet the needs of their classes. This ensures a consistent and progressive approach to computing across the school while allowing opportunities for creativity, collaboration and independent learning.
At Warren Mead Schools, we aim to equip every child with the knowledge, skills and confidence needed to thrive in an increasingly digital world. Through our Computing Days and the Teach Computing Curriculum, pupils develop the understanding required to become safe, responsible and capable digital citizens, well prepared for the next stage of their education and beyond.
To support the delivery of computing across the school, Warren Mead Schools has a bank of 60 laptops that are used during our half-termly Computing Days and across the wider curriculum. As pupils develop their computing knowledge and skills through the Teach Computing Curriculum, they are given opportunities to apply this learning in meaningful contexts across subjects such as English, Mathematics, Science and the wider curriculum.
The use of technology throughout the curriculum enables children to create digital content, present information, conduct research, analyse data and collaborate effectively. By making purposeful links between computing and other subjects, pupils are able to deepen their understanding, reinforce key skills and recognise the importance of technology in everyday life and future careers.
Digital Leaders
Our Digital Leaders play an important role in promoting computing across Warren Mead Schools. Working alongside staff, they support Computing Days by helping pupils troubleshoot technical issues, demonstrating new skills and acting as computing ambassadors within the school. They also assist with the organisation and maintenance of some computing equipment, help test new technologies and provide valuable pupil voice when reviewing and developing the computing curriculum. Through this leadership role, Digital Leaders develop their own technical expertise, confidence and communication skills while helping to inspire a love of computing throughout the school.
Impact of Computing Curriculum
The impact of our computing curriculum is demonstrated through pupils who are confident, responsible and enthusiastic users of technology. Through the structured progression provided by the Teach Computing Curriculum, children develop a secure understanding of the key concepts within computer science, information technology and digital literacy. They build on prior learning each year, enabling them to apply their knowledge and skills with increasing independence and sophistication.
By participating in our half-termly Computing Days, pupils are able to immerse themselves in their learning, complete extended projects and gain a deeper understanding of computing concepts. As a result, children develop strong computational thinking skills, including problem-solving, logical reasoning, debugging and creativity, which can be applied across a range of subjects and real-life contexts.
Pupils leave Warren Mead with a growing understanding of how digital systems work, how to create digital content and how technology influences the world around them. They demonstrate confidence when using a variety of devices and software and can make informed decisions about how to use technology safely, respectfully and responsibly.
The impact of the curriculum is also evident in the way pupils transfer their computing skills across the wider curriculum. As children use technology to research, communicate, present information and create digital outcomes, they become increasingly effective and independent learners.
Our Digital Leaders further enhance the impact of computing across the school by supporting their peers, promoting good digital citizenship and helping to maintain computing equipment. Their involvement fosters a positive culture around technology and encourages younger pupils to develop confidence and enthusiasm for computing.
Ultimately, pupils leave Warren Mead Schools equipped with the knowledge, skills and understanding needed to succeed in an increasingly digital world. They are prepared for the next stage of their education and have the foundations to become capable, creative and responsible digital citizens.
Curriculum Content Overview
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Autumn 1 |
Autumn 2 |
Spring 1 |
Spring 2 |
Summer 1 |
Summer 2 |
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Year 1 |
Online Safety use technology safely and respectfully
Exploring Purple Mash |
Grouping & Sorting use technology purposefully to create, organise, store, manipulate and retrieve digital content
Pictograms understand what algorithms are, how they are implemented as programs on digital devices |
Lego Builders understand what algorithms are, how they are implemented as programs on digital devices
Maze Explorers understand what algorithms are, how they are implemented as programs on digital devices |
Animated Story Books use technology purposefully to create, organise, store, manipulate and retrieve digital content |
Coding understand what algorithms are, how they are implemented as programs on digital devices
create and debug simple programs |
Spreadsheets recognise common uses of information technology beyond school |
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Year 2 |
Coding understand what algorithms are, how they are implemented as programs on digital devices
create and debug simple programs |
Online Safety use technology safely and respectfully |
Spreadsheets recognise common uses of information technology beyond school |
Questioning understand what algorithms are, how they are implemented as programs on digital devices |
Effective Searching use technology safely and respectfully
Creating Pictures use technology purposefully to create, organise, store, manipulate and retrieve digital content |
Making Music recognise common uses of information technology beyond school
Presenting ideas use technology purposefully to create, organise, store, manipulate and retrieve digital content |
Progression of Skills Document
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Key Stage 1 |
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Computer Science |
Information Technology |
Digital Literacy |
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Year 1 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children are able to sort, collate, edit and store simple digital content e.g. children can name, save and retrieve their work and follow simple instructions to access online resources, use Purple Mash 2Quiz example (sorting shapes), 2Code design mode (manipulating backgrounds) or using pictogram software such as 2Count. |
National Curriculum:
Outcomes:
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Year 2 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children demonstrate an ability to organise data using, for example, a database such as 2Investigate and can retrieve specific data for conducting simple searches. Children are able to edit more complex digital data such as music compositions within 2Sequence. Children are confident when creating, naming, saving and retrieving content. Children use a range of media in their digital content including photos, text and sound.
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National Curriculum:
Outcomes:
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Key Stage 2 |
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Computer Science |
Information Technology |
Digital Literacy |
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Year 3 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children demonstrate the importance of having a secure password and not sharing this with anyone else. Furthermore, children can explain the negative implications of failure to keep passwords safe and secure. They understand the importance of staying safe and the importance of their conduct when using familiar communication tools such as 2Email in Purple Mash. They know more than one way to report unacceptable content and contact. |
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Year 4 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children can explore key concepts relating to online safety using concept mapping such as 2Connect. They can help others to understand the importance of online safety. Children know a range of ways of reporting inappropriate content and contact. |
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Year 5 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children have a secure knowledge of common online safety rules and can apply this by demonstrating the safe and respectful use of a few different technologies and online services. Children implicitly relate appropriate online behaviour to their right to personal privacy and mental wellbeing of themselves and others.
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Year 6 |
National Curriculum:
Outcomes:
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National Curriculum:
Outcomes:
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National Curriculum:
Outcome: Children demonstrate the safe and respectful use of a range of different technologies and online services. They identify more discreet inappropriate behaviours through developing critical thinking, e.g. 2Respond activities. They recognise the value in preserving their privacy when online for their own and other people’s safety.
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